Heroes
Heroes of Bor Forest

Panther
Melee • TempoA born predator: she bursts into the thick of the pack and shreds everyone with twin blades. Stays in close combat, picks up the pace with each swing and doesn’t let the crowd go alive.
Fury of the Pack
+6% damage for each enemy in a 5.5 radius around the hero, up to +90% (smoothly increases and decreases). Base hero damage multiplier: ×1.05.
- 1 Dagger Throw — AC 4.5s - the dagger homs at the nearest enemy (or flies towards the sight): 28 damage, penetrates 1 target, slows down to 45% for 3s.
- 2 Fan of Blades — AC 7s - 10 daggers fanned out at 360°, 24 damage each, pierce 2 enemies. Pure AoE around you.
- 3 Flurry — AC 9c - 8 lightning strikes to one nearest target (18 damage per strike), the hero jumps up close to it; if the target dies in the middle of a series, it retargets once to the next one.

Rooster
Raider • MobilityA raider who only pretends to be a melee fighter: he strikes from the air, rushes through the ranks and returns before the enemies realize what happened.
Flight
Permanent +18% movement speed, always. Base hero damage multiplier: ×1.15 - highest starting damage.
- 1 Ram — AC 6s - fly in a straight line for 9 units in 0.32s through enemies with invulnerability for the duration of the dash; 30 area damage along the route to anyone rammed.
- 2 · Fall from Heaven — AC 10s - flies up (invulnerable), hangs with a highlighted circle on the ground and collapses: 55 damage in a 4.2 radius, stuns normal enemies for 2s, slows down bosses.
- 3 Illusions — AC 14s - acceleration +30% speed for 6s and three copies that fly nearby and hit enemies with its own damage (scaled by stats). Upon completion, the speed buff is guaranteed to be removed.

Grisha
Dog / Magician • ElementsCursed mage: by default - a dog with fangs and claws, and after the “Skull” potion from the shop (250 gold, drunk immediately) - a human mage for 50 seconds with the elements and necromancy. Then the dog again.
Predatory Urges / Dark Necromancy
Dog: +35% melee damage, permanent. Mage: 12% of ability damage is returned to health. Base hero damage multiplier: ×1.
- Dog · 1 · Claws — AC 12s - predatory buff: +60% damage for 8 seconds.
- Dog · 2 · Bite — AC 7c - 65 damage to the nearest target at point-blank range (2.8 units) and healing yourself for 35% of the damage dealt. The main heal of the dog.
- Dog · 3 · Barking — AC 10s - 360° wave in a 5.5 radius: all enemies receive +35% incoming damage for 6s and are slowed for 1.5s.
- Magician · How to cast spells — Hold Shift and type three runes: Q - earth, W - fire, E - air (the order does not matter), then Shift+R

Andrey
Aristocrat • No attack type • SummonerOne of the Bor aristocrats. He himself prefers not to fight, he believes that this is the work of slaves, and he has no need to get his hands dirty.
weakling
All companions created by Andrey receive a damage multiplier of ×1.5, that is, they deal 50% more damage. They also use the player's own critical strike chance and multiplier.
- 1 · Scream — AC 18s - Normal enemies gain fear for 2.5 seconds. Elites gain fear for 1.25 seconds. Enemies run away from Andrey.
- 2 Great stupidity — AC 10s - normal enemies within a 3.5 radius stop considering each other allies for 6s and attack nearby creatures. Elites become infected for 3s. Infected enemies deal 70% normal damage to each other. If there is no other target nearby, they continue to pursue Andrey. Bosses are immune.
- 3 · Night walk — CD 24s - Akateku67 appears automatically every 50 seconds: exists for 12 seconds; attacks once every 0.6 seconds; target search radius - 8 units; base damage: 14 + 0.6 × Andrey's level; then a passive companion multiplier of ×1.5 is applied; Only one Akateku can exist at a time67.
Elements and combinations
The Grisha magician holds Shift, types three runes Q / W / E in any order and presses Shift + R - the finished spell goes into one of two slots (cast - 1 / 2).
Shift + R - collect a spell in a slot